In this article, Carl Abbott describes ‘migration cities’ in science fiction and evaluates how architecture influences futuristic environments.
The ‘migration city’ is mobile and not tied to the earth anymore. The formation of these cities is often due to some vast disasters that destroy the living environment of human beings, and they have to flee. Whether the essence of these mobile cities is trains, ships, or other forms, the core is mobility. Cities need to be constantly moving to find the resources for survival.
Although these cities are just a fantasy in a science fiction world, they also reflect contradictions in the real world, such as the unequal distribution of resources. In virtual cities, there are still hierarchy problems, with the rich often living better and the poor getting few resources. And the conflicts caused by these problems in film are often worth pondering.
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This is a well-written summary of the key ideas in this reading. Perhaps you can expand on your personal reflections on the conflicts related to issues of inequality in film.