[Reading Response] The Imaginary Real World of CyberCities – LISBOA Brayden Daniel

As technology has spread, social media takes up a massive part in our daily lives. In some aspects, you could say that social media is almost as good as ones’ identity. The article ‘The Imaginary Real World of CyberCities’ explores how film and media affect our views on the world and life as a whole.

The article defines ‘CyberCities’ as the virtual or digital spaces that exist within computer networks, such as the internet. These so called cities are not physical entities but rather conceptual and digital representations of urban environments. It was interesting to see how ‘CyberCities’ blur the boundaries between physical and digital realities, creating a unique space where users can interact and navigate through virtual environments.

Another point I took away from the reading was potential future problems that could arise with these ‘CyberCities’. As technology advances, virtual reality, augmented reality, and other emerging technologies have the potential to create even more immersive and realistic CyberCity experiences. This could potentially fully blur out reality from the virtual world, and lead to disillusionment with physical environments.

In summary, CyberCities represent the imaginary real world that exists within computer networks. They blur the boundaries between physical and digital realities, provide platforms for social interaction and cultural expression, and pose both opportunities and challenges. As technology continues to advance, the concept of CyberCities is poised to have a significant impact on how we perceive and engage with urban environments in the future.

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